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		<title>Virtual-reality Archives - Kenkarlo.com</title>
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	  	<description>A global media blog focusing in blockchain, cryptocurrency, technology, games, gadgets, business, social media, seo, fintech, and security.</description>
  	<language>en-US</language>
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    	<title>6 Ways VR Can be Dangerous to Users</title>
    	<atom:link href="https://kenkarlo.com/articles/6-ways-vr-can-be-dangerous-to-users/feed" rel="self" type="application/rss+xml" />
    	<link>https://kenkarlo.com/articles/6-ways-vr-can-be-dangerous-to-users</link>
    	<dc:creator><![CDATA[Sydney Tierney, Contributor]]></dc:creator>
    	<atom:author>
			<atom:name>Sydney Tierney, Contributor</atom:name>
			<atom:uri>https://kenkarlo.com/author/sydneytierney</atom:uri>
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    	<pubDate>Tue, 14 Jan 2020 18:08:19 PST</pubDate>
    	<atom:updated>2020-01-14T18:08:19Z</atom:updated>
    	<guid isPermaLink="false">https://kenkarlo.com/p/186</guid>
    	<category><![CDATA[Virtual reality]]></category>
    	<description>Into Virtual Reality gaming? Or know someone who is? Well, there is a whole host of issues that come with this high tech device, that makes the experi</description>
        <content:encoded><![CDATA[<p>The Virtual Reality (VR) within the&nbsp;<a href="https://kenkarlo.com/tags/gaming" target="_blank">gaming industry</a> is certainly beginning to make its mark; becoming increasingly popular for all ages and genders there are <a href="https://www.statista.com/statistics/426469/active-virtual-reality-users-worldwide/" target="_blank" rel="nofollow">over 171 million VR users worldwide</a>. With the popularity increasing, so is the technology being produced to give the users the best VR experience possible.</p><p><br></p><h2>What is Virtual Reality?</h2> 
<p class="text-center"><amp-img src="https://kenkarlo.com/assets/images/blog/85353-virtual-reality.jpg" height="500" width="800" layout="responsive" alt="Virtual Reality"></amp-img>
<small>Source: TheWrap.com</small>
</p>

<p>VR or virtual reality is the newest way in which people can game. Different from normal <a href="https://www.novatech.co.uk/pc/gaming-pc/" target="_blank">computer gaming</a>; VR has been created to give a fully immersive, life-like experience inside a digital 3D environment; instead of being watched on a screen. </p><p>It allows the gamer to feel fully submerged into gameplay. With the atmosphere of them being situated right in the center of the game; fighting criminals or being front line combat. </p><p>Although VR is a force to be reckoned with; in the gaming industry, the technology does come with a handful of issues. </p><p>Like everything, we should use VR in moderation. Below are some of the psychological, physical and mental issues that can be caused when humans use VR. </p><p><br></p><h2>Social Impact</h2><p>It is suggested that those who engage with&nbsp;<a href="https://kenkarlo.com/tags/virtual-reality" target="_blank">virtual reality</a> gaming to quite a high intensity have issues conforming in social situations. A person can quickly delve into the fake world of virtual reality, causing them to learn unrealistic norms and situations, rather than experiencing real-life actions and consequences.&nbsp;</p><p>This can quickly cause a person to be unable to adapt in social situations as simple as having a conversation with a stranger, as they are only used to the <a href="https://www.livescience.com/34843-augmented-reality.html" target="_blank" rel="nofollow">augmented reality</a>&nbsp;that is VR and simply know how to react in this parallel world.&nbsp;</p><p>In the long run, these issues can be significantly impactful on a person’s life. It can interrupt successful schooling, getting a job and even building a loving relationship with a partner; all things that are normality to most people. </p><p><br></p><h2>The Impact On Child Behaviour</h2><p>Inside VR, the gamer will take on actions such as shooting or fighting, more often than not these are acts of violence. This can cause the gamer to become desensitised to violence outside of VR, and not see them as an issue, as they can do them inside the VR with no consequences. This is a bigger issue, especially with the younger generation. They are still learning and it is very simple for children to mimic the actions they see. The social theory in psychological studies states that children learn behaviors through imitation and observation. The relationship between violent video games and children’s behavior is wildly questioned.&nbsp;</p><p>As well as this, due to VR having the power to create a truly realistic environment for the users; it can cause them to turn their backs on the real world. A study found that children experience VR as more ‘real’ than adults, this can mean that children are more likely to be influenced by VR, both positively and negatively.&nbsp;</p><p>Inside VR there aren't any real human issues. This can seem more satisfactory to someone; not having to deal with real-life issues.</p><p>The synthetic world of VR can quickly become more appealing to real life. And, with the devices becoming more advanced as time goes on; it is uncertain how lifelike its visuals will become. Soon, making VR the preferred way to live for some.</p><p><br></p><h2>Cyber Sickness</h2>
<p class="text-center"><amp-img src="https://kenkarlo.com/assets/images/blog/156580-apartment-bed-carpet-chair-269141.jpg" height="500" width="800" layout="responsive" alt="Cyber Sickness"></amp-img>
<small>Source: Pexels.com</small>
</p>
<p>Just like being on a boat; cybersickness is a form of motion illness caused by being subject to a high level of VR exposure. The sickness can range from a small headache to issues of a more serious level; just from gaming.</p><p>There isn't a full list of the variables that cause cybersickness. However, it is suggested that the viewing point of the gamer; alongside the lag and movement speed, are all main culprits of the sickness being felt. </p><p><br></p><h2>Damage Of The Eyes</h2><p>It isn't an unknown fact that excessive use of any device; whether it is a tablet or Xbox can cause some eye strain and damage. However; due to virtual reality being created from wearing a screened headset, the eyes are exposed to a huge amount of glare. As well as possible flashes that cause an uncomfortable amount of strain.&nbsp;</p><p>Unfortunately, the effect on the eyes won't seem obvious at first; which is the cause of most long term issues. While the player feels fine, they will continue to use the device. With prolonged, regular use, the eyes will slowly build up with more and more damage, getting to a point where the effects can be irreversible.</p><p>Not only can the strain cause issues with simple sight and focus of the eyes, but it can also cause deficiencies with eye growth, leading to myopia or nearsightedness. Both serious problems that can change the person’s eye shape and retina function for the rest of their lives. </p><p><br></p><h2>Real-World Injuries</h2>
<p class="text-center"><amp-img src="https://kenkarlo.com/assets/images/blog/91510-injured.jpg" height="647" width="800" layout="responsive" alt="real-world injuries"></amp-img>
<small>Source: Pexels.com</small>
</p>
<p>Being possibly less of a side effect and more of a hazard; is the physical injuries you could obtain from taking part in VR.&nbsp;</p><p>Due to it being a blinding headset; and the gamer has to move physically in order to move in the game; the chances of running into furniture or knocking off a glass ornament is very high. This leads to the possibilities of many injuries happening.&nbsp;</p><p>Some VR goggles do warn the player when they are approaching an object within the home. But; this is not one hundred per cent accurate when it comes to avoiding injuries and a gamer is completely blind-sighted by the VR headset leaving their complete trust in a machine. This is specifically important when it comes to games that are better played standing up. </p><p><br></p><h2>Psychological Problems</h2><p>VR can surprisingly create an ‘existential hangover’ when the gamer is taking a break from the device.</p><p>Just like that of a normal hangover, withdrawal from the VR can cause many issues. Such as feeling drowsy, lightheaded, sad and overall cause the person to be detached in a dream-like state. Shockingly, that can last for up to a few weeks in severe cases.&nbsp;</p><p>The use of VR can decrease a person's sense of presence in real life which will increase their dissociate experiences. These can be lesser or greater. It depends on how well the player's mindset was before they entered the world of virtual reality. One who suffers from mental health issues would be at a greater risk of VR affecting their well being to one who does not.</p><p><br></p><h3>Summary</h3><p>While virtual reality creates a gaming experience like no other, it comes with its downfalls. These can be hindered upon. And, sometimes be seen as a problem that VR just isn't worth taking the chances for.&nbsp;</p><p>The highly intelligent gaming device creates personal issues from sight problems, cybersickness and can impact massively on the social life of the gamer. So, it goes without saying, is the gaming device as great as everyone believes?&nbsp;</p><p>Played with the right amount of monitoring, many of these issues could actually be missed. But it is still hard to judge the severity or chances of them still happening when seeing someone play for a drastic amount of time. In the next year,&nbsp;<a href="https://techjury.net/stats-about/virtual-reality/" target="_blank" rel="nofollow">70% of VR users intend on increasing</a> their usage. So, in order to stay on the good side of this gaming device, play it with caution. Time lengths spent on this device should be well billed, with spacing out being the best option to decrease chancing of any issues being created.&nbsp; </p><p><br></p><p><em><span style="font-size: 12px;">Featured image from Pexels.com</span></em></p>]]></content:encoded>
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    	<title>The Uses Of VR Technology</title>
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    	<link>https://kenkarlo.com/articles/uses-of-vr-technology</link>
    	<dc:creator><![CDATA[Guest Post, Staff]]></dc:creator>
    	<atom:author>
			<atom:name>Guest Post, Staff</atom:name>
			<atom:uri>https://kenkarlo.com/author/guestpoststaff</atom:uri>
		</atom:author>
    	<pubDate>Sat, 07 Mar 2020 14:02:23 PST</pubDate>
    	<atom:updated>2020-03-07T14:02:23Z</atom:updated>
    	<guid isPermaLink="false">https://kenkarlo.com/p/211</guid>
    	<category><![CDATA[Virtual reality]]></category>
    	<description>VR companies managed to improve on their technology and create superior software and hardware that can help professionals in so many fields.</description>
        <content:encoded><![CDATA[<p>Just like every other technology to hit the market, VR is branching out to reach all kinds of uses in countless domains. Although it was made known to the public through <a href="https://www.mrporngeek.com/review/interactive-sex-games/" target="_blank">interactive games</a>, Virtual Reality&nbsp;was used for many other purposes besides entertainment. But it’s because of the access to the large market that VR companies managed to improve on their <a href="https://kenkarlo.com/tags/technology" target="_blank">technology</a>&nbsp;and create superior software and hardware that can help professionals in so many fields. Let’s talk about the many ways in which VR is improving the lives and professions of so many people.</p><h2>Education</h2><p>I’ve read an article on a local news site recently that the school in my neighborhood was equipped with a VR classroom and it made me reminiscence at the time when my school got its first multimedia room, in which every student had a computer he could study on. I remember the huge difference between learning from books and the things I learned on that computer. Now, I didn’t part take in a VR lesson, but I can only imagine that it must be marvelous.</p><p>Students are now able <a href="https://www.foxnews.com/tech/classroom-field-trips-via-vr-become-a-national-trend" target="_blank" rel="nofollow">to take VR field trips and tours of museums</a>, but also take part in interactive lessons which can easily explain abstract concepts of math, physics, anatomy or chemistry. On the other hand, VR technology is also used in teaching practices for kids with special needs. Students with autism can benefit from VR technology by learning social skills in a controlled environment.</p><h2>Medical Training</h2> 
<p class="text-center">
    <amp-img src="https://kenkarlo.com/assets/images/blog/119592-medical-surgeon-vr.jpg" width="800" height="500" alt="VR in Medical" layout="responsive"></amp-img>
    <small>Source: NBCNews.com</small>
</p>
<p>One step further in the academic career of a student, the med schools around the country are using <a href="https://campaign.ucsf.edu/stories/leveraging-virtual-reality-teach-medical-students-about-human-body" target="_blank" rel="nofollow">VR to help future doctors</a>&nbsp;better understand the human body. It used to be a time when the only way to see what’s inside a body at med school was to cut one open. There are still some universities around the globe where dissecting real bodies it’s a thing, but some modern ones are using VR technology to simulate an autopsy. Besides, VR is also used to simulate surgeries and also interaction with patients.</p><h2>Mental Health</h2><p>Another great use of VR technology in the medical field is in the mental health domain. One of the first uses of VR in patients with mental conditions was controlled exposure. With the help of VR technology, patients with severe phobias or those who are suffering from post-traumatic stress disorder can be exposed to the triggers that are causing them anxieties or panic attacks. Through this controlled exposure and with the help of cognitive-behavioral therapy, they can learn how to manage their conditions.</p><h2>Sports</h2><p>It’s said that <a href="https://kenkarlo.com/category/virtual-reality" target="_blank">virtual reality</a>&nbsp;will change the world of sports for both the players and the fans. The players can now simulate different game strategies without going through the physical effort of playing them live during training and thus risking injuries and tiredness before the game. On the other hand, broadcasters are getting ready to launch VR live game experiences, which will change the way we watch sports.</p><h2>Military</h2>
<p class="text-center">
    <amp-img src="https://kenkarlo.com/assets/images/blog/653206-vr-in-military.jpg" width="800" height="500" alt="VR in Military" layout="responsive"></amp-img>
    <small>Source: RoboticsAndAutomationNews.com</small>
</p>
<p>I don’t want to come off as a conspiration theory kind of guy, but I do believe that VR technology was available for the military sector way before it was available for the public. And it’s still in use for training personnel. In every branch of service, from Army to Air Force, soldiers are going through countless simulations with the help of VR. And the Virtual Reality technology is also used in remote combat situations, either in piloting drones or controlling robots that can deactivate IEDs or detect mines on the battlefield.</p><p>These are just five of the many ways in which VR can be used for good and for the advancement of our society. Virtual Reality is not just about gaming and watching <a href="https://www.mrporngeek.com/snapchat-nudes/" target="_blank">dirty Snapchat</a>&nbsp;models in adult movies. Although, because of those <a href="https://www.mrporngeek.com/" target="_blank">best sites</a>&nbsp;for adults which are the biggest promoters of VR technology at the moment, the companies creating these devices are making profits. Those profits are later used in researching and improving the technology we have now.</p><p>Not to mention that the entertainment value of VR technology is helping with its popularization. If you remember well, computers became popular because of their entertainment value, and now we use them in so many aspects of our lives. We can’t wait to see how VR technology will evolve in the future. We’ll be keeping you updated with the latest VR news as soon as we get them.</p>
<span style="font-size: 11px;"><em>Featured image -&nbsp;<a href="https://www.freepik.com/free-photos-vectors/technology" rel="nofollow noreferrer noopener" target="_blank">Technology photo created by freepik - www.freepik.com</a></em></span><a href="https://www.freepik.com/free-photos-vectors/technology" rel="nofollow noreferrer noopener" target="_blank"></a>]]></content:encoded>
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    	<title>BitMax.io Announced the Primary Listing of Terra Virtua to Support NFT</title>
    	<atom:link href="https://kenkarlo.com/articles/bitmax-io-announced-terra-virtua-nft-listing/feed" rel="self" type="application/rss+xml" />
    	<link>https://kenkarlo.com/articles/bitmax-io-announced-terra-virtua-nft-listing</link>
    	<dc:creator><![CDATA[Press Release Staff, Staff]]></dc:creator>
    	<atom:author>
			<atom:name>Press Release Staff, Staff</atom:name>
			<atom:uri>https://kenkarlo.com/author/pressreleasestaff</atom:uri>
		</atom:author>
    	<pubDate>Sat, 12 Dec 2020 01:48:40 PST</pubDate>
    	<atom:updated>2020-12-12T01:48:40Z</atom:updated>
    	<guid isPermaLink="false">https://kenkarlo.com/p/288</guid>
    	<category><![CDATA[Virtual reality]]></category>
    	<description>BitMax  has announced the primary listing of Terra Virtua (TVK). Terra Virtua is the first mass-market Non-Fungible Token (NFT) ecosystem to collect, showcase</description>
        <content:encoded><![CDATA[<p><a data-toggle="tooltip" data-placement="top"  href="https://bit.ly/2W4AgpB" data-toggle="tooltip" data-placement="top">BitMax</a>.io (BTMX.com), an industry-leading digital asset trading platform built by Wall Street quant trading veterans, has announced the primary listing of Terra Virtua (TVK) under the trading pair of <a data-toggle="tooltip" data-placement="top"  href="https://bit.ly/2LtxUi7" data-toggle="tooltip" data-placement="top">TVK/USDT</a> on Dec 11 at 10:00 a.m. EST.</p>
<p><a data-toggle="tooltip" data-placement="top"  href="https://bit.ly/3a81cgF" data-toggle="tooltip" data-placement="top">Terra Virtua</a> is the first mass-market Non-Fungible Token (<a data-toggle="tooltip" data-placement="top"  href="/tags/nft" target="_self" data-toggle="tooltip" data-placement="top">NFT</a>) ecosystem to collect, showcase, and trade rare digital collectibles. The platform aims to reinvent collecting and merchandising by combining social, gamification, and <a data-toggle="tooltip" data-placement="top"  title="Virtual Reality " href="/articles/uses-of-vr-technology" target="_blank" rel="noopener">virtual reality (“VR”)</a> to promote greater engagement within the collectible ecosystem. With a 3D art gallery launching soon, the team has already partnered with some of the established brands such as Paramount and Legendary.</p>
<p><a data-toggle="tooltip" data-placement="top"  href="https://bit.ly/37akuje" data-toggle="tooltip" data-placement="top">Kolect (TVK)</a> is the fuel of the Terra Virtua ecosystem. Soon, the project will introduce a loyalty scheme for TVK holders to unlock benefits such as early access and discounts on invitations to exclusive events. TVK holders will also be able to stake tokens to create their own NFTs using the Terra Forma toolset.</p>
<p>The Terra Virtua team brings together veterans from Ocean Software, one of the largest European video game companies, to introduce digital products to both Western and Asian demographics. Terra Virtua is breaking new ground by engaging users in an immersive experience. The team is backed by leading institutions including Woodstock, Hashed, and Twin Apex Ventures.</p>
<h2>About BitMax.io</h2>
<p>Launched in August 2018, BitMax.io is a leading digital asset trading platform with a broad range of financial products and services for both retail and institutional clients, with robust design ranging from innovative volatility products to <a data-toggle="tooltip" data-placement="top"  title="Trading" href="/tags/trading" target="_blank" rel="noopener" data-toggle="tooltip" data-placement="top">margin trading,</a> derivatives trading, <a data-toggle="tooltip" data-placement="top"  href="/tags/staking" target="_blank" rel="noopener" data-toggle="tooltip" data-placement="top">staking products</a>, and other investment solutions.</p>
<p>For more information and updates, please visit:</p>
<p>Website: <a data-toggle="tooltip" data-placement="top"  href="https://bitmax.io/" target="_blank" rel="noopener" data-toggle="tooltip" data-placement="top">https://bitmax.io</a><br />Twitter: <a data-toggle="tooltip" data-placement="top"  href="https://twitter.com/BitMax_Official" target="_blank" rel="nofollow noopener" data-toggle="tooltip" data-placement="top">https://twitter.com/BitMax_Official</a><br />Telegram: <a data-toggle="tooltip" data-placement="top"  href="https://t.me/BitMaxioEnglishOfficial" target="_blank" rel="nofollow noopener" data-toggle="tooltip" data-placement="top">https://t.me/BitMaxioEnglishOfficial</a><br />Medium: <a data-toggle="tooltip" data-placement="top"  href="https://medium.com/bitmax-io" target="_blank" rel="nofollow noopener" data-toggle="tooltip" data-placement="top">https://medium.com/bitmax-io</a></p>
<h2>About Terra Virtua</h2>
<p>Terra Virtua is the first mass-market NFT ecosystem to collect, showcase, and trade rare digital collectibles. The platform aims to reinvent collecting and merchandising by bringing together social, gamification, and virtual reality (“VR”). The TVK token is the fuel of the Terra Virtua ecosystem, which include features such as staking, and yield farming.</p>
<p>For more information and updates, please visit:</p>
<p>Website: <a data-toggle="tooltip" data-placement="top"  title="Terravirtua" href="https://terravirtua.io" target="_blank" rel="noopener" data-toggle="tooltip" data-placement="top">https://terravirtua.io</a><br />Twitter: <a data-toggle="tooltip" data-placement="top"  href="https://twitter.com/terra_virtua" target="_blank" rel="nofollow noopener" data-toggle="tooltip" data-placement="top">https://twitter.com/terra_virtua</a><br />Telegram: <a data-toggle="tooltip" data-placement="top"  href="https://t.me/TerraVirtua" target="_blank" rel="nofollow noopener" data-toggle="tooltip" data-placement="top">https://t.me/TerraVirtua</a><br />Medium: <a data-toggle="tooltip" data-placement="top"  href="https://medium.com/terravirtua" target="_blank" rel="nofollow noopener" data-toggle="tooltip" data-placement="top">https://medium.com/terravirtua</a> </p>]]></content:encoded>
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